Iron Vultures
Paperback
Publisher: Independently Published
Published: Apr 25 2025
Pages: 298
Weight: 0.80
Height: 0.74 Width: 6.00 Depth: 9.00
Language: English
The Rustveil is what the world left behind. A waste of red dust and dead engines under a sky crossed by salvage wings, raiders, and storms that strip paint down to bone. The ground below is picked clean. The air above belongs to whoever owns the most guns and has the nerve to hold it. Odessa has neither in great supply. What she has is a fast ship, a steady hand that is not made of flesh, and a long memory for the people who tried to put her in the ground.
Her right hand is brass. Her right leg is brass. Her ship is a patchwork of scrap and stubbornness called the Iron Vulture, and it has outlived every prettier thing in the air. Odessa rebuilt it the way she rebuilt herself, with whatever held. In the Rustveil, that is enough to stay alive. Take the cargo. Take the coin. Ask no questions. Stay above the guns, the storms, and the things that hunt in the ash.
Then a simple run goes wrong, and the cargo in her hold begins to hum.
The crate carries a pulse weapon, a sound that can pull an airship out of the sky and leave it falling like a dropped stone. Every warlord in the Wastes wants it. The rebels at Ashkarn are dying for the lack of it. And the thing inside the crate seems to listen. It answers when she comes near. It goes tight when she means harm. Odessa has flown cursed cargo her whole life. She has never carried anything that felt awake.
Calder Rourke wants it most of all. He commands the Dreadforge, a fortress of iron and fire that swallows the sky and burns whatever it cannot take. He burned a city called Eryndor once, with people still in the streets. Odessa was there. She has spent years trying not to remember the smell of it. Now Rourke is hunting the one weapon that could end him, and the only pilot quick enough to keep it from his hands is the woman he failed to kill.
To get the crate where it needs to go, she will need a fortress that may already be lost, a rebel leader who trusts no one, and a co-pilot with a brother on the wrong side of the war. She will have to fly a patched wing into a basin where the air itself can choke an engine dead. She will have to decide what she owes a cause that wants to carve her name into a wall and call her a hero.
She can run. She can sell the weapon. She can hand it to people who swear they will only use it for good, then watch them turn into the next thing she has to outfly. Or she can carry it somewhere it can never be used again, even if the price is the last thing she has left to lose.
The crate is waking up. Rourke is closing in. The sky is running out of room.
One pilot. One dying ship. One weapon that chooses its own hands.Iron Vultures is a dieselpunk dark fantasy about salvage, loyalty, and the cost of every tool a person picks up. It is built for readers who love grim skies and grease-stained heroes, fortresses that eat the horizon, machines with teeth, and a war that never pretends anyone walks away clean. Perfect for fans of airship adventure, grimdark fantasy, and dark science fantasy with a hard edge and a wounded heart.
If you came for hard women, harder choices, and a ship held together by spite and a brass fist on the throttle, climb aboard the Iron Vulture and fall into the dead sky.
The Wastes do not forgive. Neither does she.
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