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612-822-4611
Innovators' Marketplace: Using Games to Activate and Train Innovators

Innovators' Marketplace: Using Games to Activate and Train Innovators

Paperback

Series: Understanding Innovation

Business GeneralManagement

ISBN10: 3642444563
ISBN13: 9783642444562
Publisher: Springer Nature
Published: Apr 13 2014
Pages: 196
Weight: 0.69
Height: 0.46 Width: 6.14 Depth: 9.21
Language: English

1. Introduction: innovation as a serious entertainment.- 2. Chance discovery as value sensing for innovation.- 3. Using maps for scenario externalization.- 4. Theories for innovative thought and communication.- 5. Analogy game: training and activating analogical thought.- 6. Innovators' market game: communication with and for innovative thinking.- 7. Evidence-based guidelines for innovators' marketplace.- 8. Innovators' marketplace as integrated process: an industrial case.- 9. Application case: policies for long-lasting safety of nuclear power plants.- 10. Img on the web? And conclusion.- Index.

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