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Procedural Generation and AI in Game Design: Dynamic Systems with Python and Unity

Procedural Generation and AI in Game Design: Dynamic Systems with Python and Unity

Paperback

Programming

Currently unavailable to order

ISBN13: 9798198354036
Publisher: Independently Published
Pages: 482
Weight: 1.27
Height: 1.20 Width: 6.00 Depth: 9.00
Language: English
Reactive Publishing

Procedural Generation and AI in Game Design introduces readers to the core techniques behind dynamic, replayable video game experiences.

This book explores how procedural generation and artificial intelligence can be combined to create rich, responsive game worlds. Through practical examples using Python and Unity, it covers the implementation of stochastic algorithms, dynamic systems, and optimization methods for achieving better balance and variety in gameplay.

Also from

Munrow, Danny

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Programming