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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
A-Maze-ing Fools An April Fools Day D&D 5e One-Shot Adventure for 2-3 Players: Dungeon Master Ready to Run No Prep Adventure Module

A-Maze-ing Fools An April Fools Day D&D 5e One-Shot Adventure for 2-3 Players: Dungeon Master Ready to Run No Prep Adventure Module

Paperback

Series: The Ready Adventure, Book 24

Fantasy

ISBN13: 9798251770285
Publisher: Independently Published
Published: Mar 12 2026
Pages: 74
Weight: 0.24
Height: 0.15 Width: 6.00 Depth: 9.00
Language: English
Your players will spend half this adventure playing each other's characters.
They won't see it coming. That's the point.

A-Maze-ing Fools is a comedy-mystery one-shot adventure for 2-3 players using characters of levels 3-4, designed to run in a single session of 2-3 hours with zero preparation beyond reading the book.

It starts with a missing cat. It ends with a goddess.

A mundane errand leads a small party beneath the edge of town into a sealed prison not built of stone - but of law. Leira, goddess of illusion, has been imprisoned here for centuries by a Marut construct of Mechanus that found her very existence to be a violation of cosmic order. The verdict was unanimous. The imprisonment was lawful. And she has been waiting, very patiently, for exactly the kind of people who would follow a cat through a crack in a wall. Her only remaining defense is the one thing she was built for: misdirection. Each time the party descends to a new level, she scrambles her soul's signature across the party's bodies - and someone at the table is suddenly playing someone else's character.

What's Inside:

  • 4-act structure with an estimated 2-3 hour runtime
  • The Soul Swap mechanic - players rotate character sheets between acts, playing each other's characters
  • 6 fully statted creatures including the Maze Shade, Fussy Shade, Maze Warden, Ordinance Guards, Behavioral Tracker, and the final chamber Warden
  • April in Fox Form and Leira Unbound - two playable stat blocks for the adventure's central character
  • 4 pre-generated characters designed so that swapping sheets mid-adventure creates interesting dynamics
  • 4 battle maps covering every major encounter area
  • 3 resolution paths including a traditional ending, a difficult third path, and a thread that leads somewhere much larger
  • Complete appendix on Leira, the Maruts, and why they are genuinely irreconcilable forces
  • Pressure plate corridor diagram and Soul Swap rotation reference for the DM
  • Zero prep required - pick it up and run it tonight
Perfect For:
  • DMs who want a session that surprises experienced players
  • Small groups of 2-3 players looking for something genuinely different
  • Tables that want comedy and emotional weight in the same evening
  • April Fools Day, convention one-shots, or any night you want to run something memorable
The dungeon doesn't want to kill you. It just wants to confuse you. Completely.

Pick up A-Maze-ing Fools and run it this weekend - no prep required.

Also from

Mack, Tim

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Fantasy