• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Professional Godot 4.6 Hands-On Game Projects: Apply Modern Development Workflows, Build Practical Systems, Refine Core Mechanics, and Strengthen Real

Professional Godot 4.6 Hands-On Game Projects: Apply Modern Development Workflows, Build Practical Systems, Refine Core Mechanics, and Strengthen Real

Paperback

Series: Godot 4 Game Engineering in Practice, Book 4

Programming

Currently unavailable to order

ISBN13: 9798191897516
Publisher: Independently Published
Pages: 362
Weight: 1.38
Height: 0.75 Width: 7.00 Depth: 10.00
Language: English
What happens when you know how to use Godot, but still struggle to turn that knowledge into a complete, working game?
You can understand scenes, nodes, GDScript, physics, signals, resources, AI, and networking, and still find yourself with unfinished projects, tangled code, disconnected systems, or a game that works in the editor but falls apart when everything comes together.

Also from

Trafford, George

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Programming