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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Learning, Education, & Games: Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice

Learning, Education, & Games: Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice

Paperback

Programming

ISBN10: 1304903044
ISBN13: 9781304903044
Publisher: Lulu.com
Published: Jan 23 2024
Pages: 314
Weight: 1.61
Height: 0.66 Width: 8.50 Depth: 11.00
Language: English
How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

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