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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Learning, Education & Games: Volume Three: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games: Volume Three: 100 Games to Use in the Classroom & Beyond

Paperback

Games & Activities General

ISBN10: 1300068531
ISBN13: 9781300068532
Publisher: Lulu.com
Published: Jul 3 2025
Pages: 582
Weight: 2.93
Height: 1.18 Width: 8.50 Depth: 11.00
Language: English
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

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Games & Activities General