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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
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612-822-4611
Learning, Education & Games: Volume Four: 50 Games to Use for Inclusion, Equity, and Justice

Learning, Education & Games: Volume Four: 50 Games to Use for Inclusion, Equity, and Justice

Paperback

Games & Activities General

ISBN10: 1300057394
ISBN13: 9781300057390
Publisher: Lulu.com
Published: Jul 3 2025
Pages: 312
Weight: 1.60
Height: 0.65 Width: 8.50 Depth: 11.00
Language: English
How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

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Games & Activities General