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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
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612-822-4611
Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Paperback

General Education

ISBN10: 0359984010
ISBN13: 9780359984015
Publisher: Lulu Pr
Published: Nov 14 2019
Pages: 584
Weight: 2.94
Height: 1.18 Width: 8.50 Depth: 11.00
Language: English
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite, Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

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General Education