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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

Paperback

Programming

PREORDER - Expected ship date November 20, 2026

ISBN10: 1041273975
ISBN13: 9781041273974
Publisher: CRC Press
Published: Nov 20 2026
Pages: 432
Weight: 1.69
Height: 0.90 Width: 7.00 Depth: 10.00
Language: English

3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.

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