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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

Hardcover

Programming

PREORDER - Expected ship date November 17, 2026

ISBN10: 1041273967
ISBN13: 9781041273967
Publisher: CRC Press
Published: Nov 17 2026
Pages: 384
Language: English

3ds Max Basics for Modeling Video Game Assets, Volume One is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.

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