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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

Paperback

Programming

PREORDER - Expected ship date November 20, 2026

ISBN10: 1041273959
ISBN13: 9781041273950
Publisher: CRC Press
Published: Nov 20 2026
Pages: 412
Weight: 1.63
Height: 0.87 Width: 7.00 Depth: 10.00
Language: English

3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.

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