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Creative Clustering in the Video Games Industry

Creative Clustering in the Video Games Industry

Hardcover

Series: Routledge Research in the Creative and Cultural Industries

Business GeneralGames & Activities GeneralGeneral Computers

PREORDER - Expected ship date October 21, 2026

ISBN10: 1041134770
ISBN13: 9781041134770
Publisher: Routledge
Published: Oct 21 2026
Pages: 354
Language: English

This book explores game production across regional, national and global contexts. Notably, the widespread adoption of remote working practices in the video games sector challenged the entrenched idea of place-based industry clusters.

The theme of 'clustering' as a process enables analysis across scales, placing local games industries in the context of global forces and wider creative industries at a time of significant dynamism and change. Focusing on the idea of the videogame production cluster, this book draws upon academic research, across creative industries and innovation clusters in multiple regional and national contexts, to explore the contribution of multidisciplinary, cultural influence, diversity and cluster infrastructure to business success. Through seventeen scholarly chapters and three expert interviews, Creative Clustering and the Video Games Industry highlights the crucial interactions between universities, creative research and development and cross-sector innovation in driving the future of the games industry.

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Business General