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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
The Four Phases: A story first structure for open world game design

The Four Phases: A story first structure for open world game design

Paperback

General Design

ISBN13: 9798731494793
Publisher: Independently Published
Published: Apr 1 2021
Pages: 80
Weight: 0.26
Height: 0.17 Width: 6.00 Depth: 9.00
Language: English
In the vein of books like Jesse Schell's Book of Lenses or Raph Koster's Theory of Fun comes a new title on the fascinating subject of Game Design. Follow along as the Guru takes you on a journey through the Four Phases of designing a Good Game: One with a well made Story.

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