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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Software Testing for Games

Software Testing for Games

Paperback

Games & Activities GeneralProgramming

ISBN13: 9798173204172
Publisher: Independently Published
Published: Sep 10 2026
Pages: 484
Weight: 1.41
Height: 0.97 Width: 6.00 Depth: 9.00
Language: English
Software Testing for Games is a practical guide for teams that want to ship stable, high-quality games without relying on last-minute bug hunts. It shows how to apply testing as a continuous discipline across the full development lifecycle-from prototype to release and LiveOps-so quality is built in, not patched in.

You'll learn how to separate playtesting from QA, design stronger test evidence, improve bug reporting and coverage strategy, and use CI/CD plus shift-left practices to catch issues earlier. The book also covers real-world challenges in performance, platform compatibility, networking, localization, accessibility, procedural systems, automation, and AI/ML features.

Grounded in studio workflows and production realities, this book helps developers, testers, and producers reduce release risk, make better decisions under uncertainty, and build long-term QA maturity. If you want fewer surprises and more confidence at launch, this is the handbook for your team.

Also from

Company, Indieuxr

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Programming