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612-822-4611
Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (Efl) Classroom

Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (Efl) Classroom

Hardcover

Series: Fremdsprachendidaktik Inhalts- Und Lernerorientiert / Foreig, Book 35

GermanTeaching Instruction

ISBN10: 3631734700
ISBN13: 9783631734704
Publisher: Peter Lang Gmbh, Internationaler Verlag Der W
Published: Dec 1 2017
Pages: 296
Weight: 1.20
Height: 0.81 Width: 5.83 Depth: 8.27
Language: English

In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.

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