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Emotion in Games: Theory and PRAXIS

Emotion in Games: Theory and PRAXIS

Hardcover

Series: Socio-Affective Computing, Book 4

Medical ReferenceGeneral ComputersGeneral Education

ISBN10: 3319413147
ISBN13: 9783319413143
Publisher: Springer
Published: Nov 18 2016
Pages: 338
Weight: 1.48
Height: 0.81 Width: 6.14 Depth: 9.21
Language: English
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

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