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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Architecting Real-Time Multiplayer Games: A C++ Engineer's Guide to Netcode, State Synchronization, and Scalable Server Backends

Architecting Real-Time Multiplayer Games: A C++ Engineer's Guide to Netcode, State Synchronization, and Scalable Server Backends

Paperback

Series: C++ Game Programming and Animation

Programming

ISBN13: 9798279019328
Publisher: Independently Published
Published: Dec 19 2025
Pages: 214
Weight: 0.64
Height: 0.45 Width: 6.00 Depth: 9.00
Language: English

Real-time multiplayer games shouldn't work-yet somehow, they do.

A player fires a shot across continents. Latency intervenes. Packets drop. Clocks drift. And still, the game feels instant, fair, and alive. That seamless experience is not luck-it's architecture.

Architecting Real-Time Multiplayer Games takes you behind the illusion. This book explores the engineering decisions, network mechanics, and systems thinking required to transform an unreliable internet connection into a shared, authoritative reality. It's a deep, focused journey into how modern multiplayer games synchronize state, hide latency, and scale without breaking immersion.

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Programming