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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

Paperback

Programming

ISBN10: 1975969308
ISBN13: 9781975969301
Publisher: Createspace Independent Publishing Platform
Published: Aug 31 2017
Pages: 530
Weight: 1.98
Height: 1.07 Width: 7.50 Depth: 9.25
Language: English
The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit.

Main Features* The book is written using 3ds Max 2018 in an easy to understand language.

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