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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
3ds Max 2018 - Getting Started with Standard Materials and Lights

3ds Max 2018 - Getting Started with Standard Materials and Lights

Paperback

Programming

ISBN10: 1975929357
ISBN13: 9781975929350
Publisher: Createspace
Published: Aug 30 2017
Pages: 212
Weight: 0.82
Height: 0.45 Width: 7.50 Depth: 9.25
Language: English

The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit.

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