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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Paperback

Programming

Publisher Price: $64.99

ISBN10: 1484273575
ISBN13: 9781484273579
Publisher: Apress
Published: Nov 14 2021
Pages: 266
Weight: 0.88
Height: 0.60 Width: 6.14 Depth: 9.21
Language: English
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

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Programming