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Synthetic Worlds: Emerging Technologies in Education and Economics

Synthetic Worlds: Emerging Technologies in Education and Economics

Paperback

Series: Integrated Information Systems, Book 33

General ComputersGeneral Education

ISBN10: 1493941208
ISBN13: 9781493941209
Publisher: Springer
Published: Aug 23 2016
Pages: 415
Weight: 1.34
Height: 0.89 Width: 6.14 Depth: 9.21
Language: English

Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel.

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Hebbel-Seeger, Andreas

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General Education