• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Researching Virtual Play Experiences: Visual Methods in Education Research

Researching Virtual Play Experiences: Visual Methods in Education Research

Hardcover

Series: Digital Education and Learning

General EducationGeneral Sociology

ISBN10: 3030786935
ISBN13: 9783030786939
Publisher: Palgrave Macmillan
Published: Oct 12 2021
Pages: 382
Weight: 1.39
Height: 0.94 Width: 5.83 Depth: 8.27
Language: English

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs.

1 different editions

Also available

Also in

General Education