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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Ray Tracing in Cuda and Dxr: An Introduction

Ray Tracing in Cuda and Dxr: An Introduction

Paperback

Programming

Publisher Price: $54.99

ISBN13: 9798868816901
Publisher: Apress
Published: Jan 3 2026
Pages: 368
Weight: 1.47
Height: 0.80 Width: 7.00 Depth: 10.00
Language: English

Get a thorough understanding of ray tracing and GPU architecture starting with CUDA with examples in DXR (DirectX Ray Tracing API). A path tracer implementation will be presented to cover the practical side.

We will present main intersection routines and then explain the rendering equation and how the path tracing algorithm is used to implement a solution to the rendering equation. Finally, we will talk about how to choose the right probability distribution function and importance sampling to better approximate the BRDF and reduce the noise in the rendered image.

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Programming