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Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems

Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems

Paperback

Programming

ISBN10: 1484233085
ISBN13: 9781484233085
Publisher: Apress
Published: Dec 6 2017
Pages: 232
Weight: 1.01
Height: 0.55 Width: 7.00 Depth: 10.00
Language: English
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.

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Programming