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Mathematics for Computer Graphics

Mathematics for Computer Graphics

Paperback

Series: Undergraduate Topics in Computer Science

General ComputersGeneral MathematicsProgramming

Currently unavailable to order

ISBN10: 1447175190
ISBN13: 9781447175193
Publisher: Springer
Published: Apr 27 2022
Pages: 564
Weight: 1.79
Height: 1.19 Width: 6.14 Depth: 9.21
Language: English

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

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Vince, John

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Programming