• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environ

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environ

Paperback

Programming

ISBN10: 1801077339
ISBN13: 9781801077330
Publisher: Packt Pub
Published: Nov 30 2022
Pages: 444
Weight: 1.67
Height: 0.90 Width: 7.50 Depth: 9.25
Language: English

A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example


Key Features:

  • Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations
  • Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
  • Develop vertex and fragment shaders in OpenGL shader language to speed up rendering


Also in

Programming