• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Level Design: Processes and Experiences

Level Design: Processes and Experiences

Paperback

Games & Activities GeneralProgramming

ISBN10: 1032276711
ISBN13: 9781032276717
Publisher: A K PETERS
Published: Feb 1 2022
Pages: 408
Weight: 1.45
Height: 1.10 Width: 6.10 Depth: 9.10
Language: English

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

1 different editions

Also available

Also from

Totten, Christopher W.

Also in

Programming