• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Introduction to Area-Based Anti-Aliasing for CGI

Introduction to Area-Based Anti-Aliasing for CGI

Paperback

Programming

ISBN13: 9798887759746
Publisher: Gotham Books
Published: Jun 1 2024
Pages: 194
Weight: 0.78
Height: 0.41 Width: 7.44 Depth: 9.69
Language: English

Computer Generated Imagery (CGI) consists of computer applications for creating images in art, video games and 3D animation. These images consist of 2 dimensional arrays of pixels (picture elements), such as 1kx1k pixels for example. When images are computed using a single sample per pixel, they show aliasing artifacts such as stairsteps on feature edges (jaggies). Aliasing artifacts can be minimized by applying Anti-Aliasing (AA) techniques, such as Multi-Sample AA (MSAA). With MSAA, several images are computed for a few sample points per pixel, followed by images averaging. MSAA is computation intensive, slow, costly and with mixed results.

Also from

Michel a Rohner

Also in

Programming