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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Hands-On Game Physics Programming with C++: : Master Collision Detection, Rigid Bodies, Constraints, Character Controllers, Vehicles, and Destruction

Hands-On Game Physics Programming with C++: : Master Collision Detection, Rigid Bodies, Constraints, Character Controllers, Vehicles, and Destruction

Paperback

Programming

Currently unavailable to order

ISBN13: 9798196075865
Publisher: Independently Published
Pages: 262
Weight: 1.01
Height: 0.55 Width: 7.00 Depth: 10.00
Language: English
Hands-On Game Physics Programming with C++: Master Collision Detection, Rigid Bodies, Constraints, Character Controllers, Vehicles, and Destruction Through Practical Projects

Default physics settings can get objects moving, but they rarely create the stable, responsive, production-ready gameplay systems that modern games demand. When characters jitter on platforms, vehicles feel floaty, ragdolls behave unpredictably, or destructible environments destroy performance, the problem is not the engine, it is the missing physics engineering layer behind the feature.

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