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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Graphics Shaders: Theory and Practice, Second Edition

Graphics Shaders: Theory and Practice, Second Edition

Hardcover

Programming

ISBN10: 1568814348
ISBN13: 9781568814346
Publisher: A K PETERS
Published: Nov 8 2011
Pages: 520
Weight: 2.65
Height: 1.00 Width: 7.90 Depth: 9.30
Language: English

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

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Programming