Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
Paperback
ISBN13: 9781788831505
Publisher: Packt Pub
Published: Jun 29 2018
Pages: 298
Weight: 1.14
Height: 0.62 Width: 7.50 Depth: 9.25
Language: English
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0
Key Features
- Learn the art of developing cross-platform games
- Leverage Godot's node and scene system to design robust, reusable game objects
- Integrate Blender easily and efficiently with Godot to create powerful 3D games
Book Description
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
What you will learn
- Get started with the Godot game engine and editor
- Organize a game project
- Import graphical and audio assets
- Use Godot's node and scene system to design robust, reusable game objects
- Write code in GDScript to capture input and build complex behaviors
- Implement user interfaces to display information
- Create visual effects to spice up your game
- Learn techniques that you can apply to your own game projects
Who this book is for:
Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Table of Contents
- Introduction
- Coin Dash
- Escape the Maze
- Space Rocks
- Jungle Jump (Platformer)
- 3D Minigolf
- Additional Topics
Also in
Programming
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Collector's Edition
Piggyback
Hardcover
Accelerate: The Science of Lean Software and DevOps: Building and Scaling High Performing Technology Organizations
Kim, Gene
Forsgren Phd, Nicole
Humble, Jez
Paperback
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming
Matthes, Eric
Paperback
The Pragmatic Programmer: Your Journey to Mastery, 20th Anniversary Edition
Thomas, David
Hunt, Andrew
Hardcover
Cracking the Coding Interview: 189 Programming Questions and Solutions
McDowell, Gayle Laakmann
Paperback
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Standard Edition
Piggyback
Paperback
Vibe Coding: Building Production-Grade Software with Genai, Chat, Agents, and Beyond
Yegge, Steve
Kim, Gene
Paperback
Embedded Systems with ARM Cortex-M Microcontrollers in Assembly Language and C: Fourth Edition
Zhu, Yifeng
Paperback
Learning Web Design: A Beginner's Guide to Html, Css, Javascript, and Web Images
Robbins, Jennifer
Paperback
The Devops Handbook, 2nd Edition: How to Create World-Class Agility, Reliability, & Security in Technology Organizations
Humble, Jez
Debois, Patrick
Kim, Gene
Paperback
The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change
Fournier, Camille
Paperback
Building Applications with AI Agents: Designing and Implementing Multiagent Systems
Albada, Michael
Paperback
Make: Electronics: Learning by Discovery: A Hands-On Primer for the New Electronics Enthusiast
Platt, Charles
Paperback
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
Reilly, Tanya
Paperback
Fundamentals of Software Architecture: A Modern Engineering Approach
Ford, Neal
Richards, Mark
Paperback
Linux Basics for Hackers, 2nd Edition: Getting Started with Networking, Scripting, and Security in Kali
Occupytheweb
Paperback
Building AI-Powered Products: The Essential Guide to AI and Genai Product Management
Nika, Marily
Paperback
Software Architecture: The Hard Parts: Modern Trade-Off Analyses for Distributed Architectures
Richards, Mark
Sadalage, Pramod
Ford, Neal
Paperback
Prompt Engineering for Llms: The Art and Science of Building Large Language Model-Based Applications
Berryman, John
Ziegler, Albert
Paperback
Architecture for Flow: Adaptive Systems with Domain-Driven Design, Wardley Mapping, and Team Topologies
Kaiser, Susanne
Paperback
This Is Service Design Doing: Applying Service Design Thinking in the Real World
Hormess, Markus Edgar
Stickdorn, Marc
Lawrence, Adam
Paperback
Learning Php, MySQL & JavaScript: A Step-By-Step Guide to Creating Dynamic Websites
Nixon, Robin
Paperback
Arduino Programming for Beginners: A Comprehensive Beginner's Guide to Learn the Realms of Arduino Programming from A-Z
Protosmith, Ada
Paperback
Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software
Freeman, Eric
Robson, Elisabeth
Paperback
The Official Raspberry Pi Handbook 2026: Astounding Projects with Raspberry Pi Computers
Makers of Raspberry Pi Official Magazine, The
Paperback
SQL QuickStart Guide: The Simplified Beginner's Guide to Managing, Analyzing, and Manipulating Data With SQL
Shields, Walter
Hardcover
Agile Project Management for Dummies
Layton, Mark C.
Ostermiller, Steven J.
Kynaston, Dean J.
Paperback
Get Started with Micropython on Raspberry Pi Pico: The Official Raspberry Pi Pico Guide
Everard, Ben
Halfacree, Gareth
Paperback
Frictionless: 7 Steps to Remove Barriers, Unlock Value, and Outpace Your Competition in the AI Era
Forsgren, Nicole
Noda, Abi
Paperback
Arduino Programming for Beginners: Simple and Effective Methods to Learn Arduino Programming Efficiently
Protosmith, Ada
Paperback
Concrete Mathematics: A Foundation for Computer Science
Graham, Ronald
Patashnik, Oren
Knuth, Donald
Hardcover
Pro C# 10 with .Net 6: Foundational Principles and Practices in Programming
Troelsen, Andrew
Japikse, Phil
Paperback
Python Programming for Young Coders: A Hands-On, Project-Based Introduction to Coding for Beginners, Kids, and Teens
Pandey, Anand
Paperback
Learning Domain-Driven Design: Aligning Software Architecture and Business Strategy
Khononov, Vlad
Paperback
Computer Science from Scratch: Building Interpreters, Art, Emulators and ML in Python
Kopec, David
Paperback
The Official Raspberry Pi Handbook 2025: Projects, Tutorials, Interviews, and Reviews from the Magpi Magazine
Makers of the Magpi Magazine, The
Paperback
How to Measure Anything in Project Management
Hubbard, Douglas W.
Bang Leed, Andreas
Budzier, Alexander
Hardcover
Coding Roblox Games Made Easy - Second edition: Create, Publish, and Monetize your games on Roblox
Brumbaugh, Zander
Paperback
High Performance Python: Practical Performant Programming for Humans
Ozsvald, Ian
Gorelick, Micha
Paperback
Living a Jewish Life, Revised and Updated: Jewish Traditions, Customs, and Values for Today's Families
Diamant, Anita
Cooper, Howard
Paperback
Site Reliability Engineering: How Google Runs Production Systems
Beyer, Betsy
Murphy, Niall Richard
Jones, Chris
Paperback
The Software Architect Elevator: Redefining the Architect's Role in the Digital Enterprise
Hohpe, Gregor
Paperback
Cloud Application Architecture Patterns: Designing, Building, and Modernizing for the Cloud
Woolf, Bobby
Yoder, Joseph
Brown, Kyle
Paperback
Serious Cryptography, 2nd Edition: A Practical Introduction to Modern Encryption
Aumasson, Jean-Philippe
Paperback
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It
Monteiro, Mike
Paperback
Spies, Lies, and Algorithms: The History and Future of American Intelligence
Zegart, Amy B.
Paperback
Electronic Music and Sound Design - Theory and Practice with Max 8 - volume 3
Cipriani, Alessandro
Giri, Maurizio
Paperback
ARM Assembly Language Programming with Raspberry Pi using GCC
Mazidi, Muhammad Ali
Naimi, Sarmad
Yaghini, Azalia
Paperback
Modern Concurrency in Java: Virtual Threads, Structured Concurrency, and Beyond
Rahman, A. N. M. Bazlur
Paperback
Data Engineering Design Patterns: Recipes for Solving the Most Common Data Engineering Problems
Konieczny, Bartosz
Paperback
Head First JavaScript Programming: A Learner's Guide to Modern JavaScript
Freeman, Eric
Robson, Elisabeth
Paperback
