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Gamification in Language Learning

Gamification in Language Learning

Paperback

General Education

ISBN10: 6206685853
ISBN13: 9786206685852
Publisher: LAP Lambert Academic Publishing
Published: May 5 2025
Pages: 284
Weight: 0.84
Height: 0.64 Width: 6.00 Depth: 9.00
Language: English
Gamification in Language Learning in Guyana and the Caribbean explores how digital innovation is reshaping language education across the region. Focusing on projects like The Linguistic Game and Language Carnivals, the book shows how game-based elements such as scoring, collecting, and competition can boost student motivation, engagement, and language proficiency. It addresses the urgent challenges facing education, such as limited resources, teacher training gaps, and cultural considerations, while offering practical strategies for integrating mobile learning, virtual reality, and artificial intelligence into classrooms. Combining research findings with real-world examples, the book presents a vision for a more inclusive, dynamic, and effective language education system, with clear recommendations for future policy, collaboration, and technological innovation. This is an essential guide for educators, researchers, and policymakers aiming to transform the future of language learning in Guyana, the Caribbean, and beyond.

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General Education