• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Game Physics Pearls

Game Physics Pearls

Hardcover

General ComputersProgramming

ISBN10: 1568814747
ISBN13: 9781568814742
Publisher: A K PETERS
Published: Jul 23 2010
Pages: 368
Weight: 1.36
Height: 0.90 Width: 6.10 Depth: 9.10
Language: English

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

Also in

Programming