The Grayte Wourme Kingdom: Lorebook 1
Paperback
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ISBN13: 9798328046633
Publisher: Independently Published
Published: Jun 9 2024
Pages: 186
Weight: 0.98
Height: 0.40 Width: 8.50 Depth: 11.00
Language: English
Publisher: Independently Published
Published: Jun 9 2024
Pages: 186
Weight: 0.98
Height: 0.40 Width: 8.50 Depth: 11.00
Language: English
From out of the storied past, Oldskull sages have unearthed Gygaxian and Arnesonian legendry from out of the elder age (1969-1976). The wild arcana and draconian wonder of the Grayte Wourme Kingdom rise forth once again, offering more epic character options, secret lands, and adventure possibilities for your Basic / Expert (B/X) adventure game. Specifically designed for use and play with Old-School Essentials, the Grayte Wourme Kingdom Lorebook recovers troves of buried lore from the Twin Cities Black and Grey Lake Geneva campaigns. These lost mysteries have been discovered, reclaimed, and resurrected from eldritch sources such as the Guidon Games Fantasy Supplement sand table wargame (1971), the unpublished Gygaxian draft of the Original Fantasy Game (1973), the Grey and Black TSR campaign Supplement Tomes I & II (1975), the Gygaxian house rules (1973-2005), and many various fanzine articles, letters, and newsletter clarifications (1969-1975). All of these game system additions have been refined, unified, play tested, and balanced along the 1981 Moldvay Basic / Cook Expert paradigm for effortless Old-School Essentials adoption, or easy conversion to your favorite edition of the fantasy game. This tome is focused on character enhancements. You will discover hundreds of new character progression options, including earned ability scores of 19, rules for OSE experience levels 15 to 20, demi-human ancestral lore, hundreds of level titles, Chaotic / Lawful / Neutral clerical deities and distinctions, heroic abilities for fighters, arcane wards and powers for magic-users, empowerment options for thieves, forgotten spells and counterspells, as well as more varieties of valuable dungeoneering equipment, weapons, and armor. There are also 7 additional character archetypes (including the dwarven Thjofir thief, elven Reaver thief, elven Sorcerer multi-class, elven Warrior multi-class, and halfling Burglar thief) as well as lore-driven World of Oldskull rules for human Eternal Champions, Hyperborean half-human fighter / magic-users, and Gygaxian golden dragons in human form. An inspirational map of the Grayte Wourme Kingdom in the World of Oldskull is provided as well, along with an iconic Glossography of 100 different locations for the players and their characters to explore in the years to come. Take your OSE campaign to the next level - or twenty - and prepare yourself for the imminent future, when the immense ancient dragons known as the Grayte Wourmes will emerge once again to conquer the Lands of Law. New heroes and warlords will be called upon to save the world ... are you ready for the challenge? Another fine Oldskull Swords & Sorcery release from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.
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