• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Gamification and Artificial Intelligence During Covid-19: Case Studies in Health and Education

Gamification and Artificial Intelligence During Covid-19: Case Studies in Health and Education

Hardcover

General EducationTeaching Instruction

ISBN10: 3631869878
ISBN13: 9783631869871
Publisher: Peter Lang Gmbh, Internationaler Verlag Der W
Published: Jan 19 2022
Pages: 130
Weight: 0.71
Height: 0.44 Width: 5.83 Depth: 8.27
Language: English

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

Also from

López Sánchez, José Ángel

Also in

General Education