Game Programming with Godot 4: Step-by-Step Game Creation Using GDScript, Visual Scripting, and Godot's Scene System
Paperback
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Publisher: Independently Published
Published: Aug 13 2025
Pages: 320
Weight: 1.13
Height: 0.67 Width: 6.69 Depth: 9.61
Language: English
- A complete tour of Godot's user interface, nodes, and scripting system
- Step-by-step 2D and 3D game projects (platformer, top-down, and more)
- UI systems, sound design, animation, state machines, and particle effects
- Physics, navigation, saving/loading game data, and error handling
- Publishing to desktop, mobile, and web platforms
- Tools to prepare your portfolio, GitHub projects, and game jam entries
Who This Book is For:
This book is for aspiring game developers, hobbyists, students, indie creators, and educators. Whether you're new to coding or transitioning from Unity, Unreal, or another engine, you'll find this guide approachable, practical, and empowering. The indie game market is growing rapidly, and tools like Godot are giving individuals and small teams the ability to compete with studios. Now is the best time to start - before the next wave of breakout games is released. You're not just learning how to use a tool - you're mastering a free, open-source engine with commercial export capabilities. This is a complete, project-based curriculum that would cost hundreds in course fees - now in your hands with no subscriptions, no licenses, and no gatekeepers. Whether you're planning your first indie release or just want to make great games without breaking the bank, Game Programming with Godot 4 is your complete roadmap.
Grab your copy today and start building your game development future with confidence.
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