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Game Magic: A Designer's Guide to Magic Systems in Theory and Practice

Game Magic: A Designer's Guide to Magic Systems in Theory and Practice

Paperback

MagicProgramming

ISBN10: 1466567856
ISBN13: 9781466567856
Publisher: A K PETERS
Published: Apr 22 2014
Pages: 376
Weight: 1.50
Height: 1.00 Width: 6.00 Depth: 9.20
Language: English

This book explains how to construct magic systems and presents a compendium of arcane lore. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. It explains how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also shows how to divide a simulated world into domains of influence and how to use specific rule systems to simulate powers within these realms.

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