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Exploring Representation in Evolutionary Level Design

Exploring Representation in Evolutionary Level Design

Paperback

Series: Synthesis Lectures on Games and Computational Intelligence

General MathematicsProgramming

ISBN10: 3031009924
ISBN13: 9783031009921
Publisher: Springer Nature
Published: May 21 2018
Pages: 141
Weight: 0.62
Height: 0.33 Width: 7.50 Depth: 9.25
Language: English

Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features.

Also from

Ashlock, Daniel

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Programming