• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Competencies in Teaching, Learning and Educational Leadership in the Digital Age: Papers from Celda 2014

Competencies in Teaching, Learning and Educational Leadership in the Digital Age: Papers from Celda 2014

Hardcover

General Education

ISBN10: 3319302930
ISBN13: 9783319302935
Publisher: Springer Nature
Published: Aug 9 2016
Pages: 363
Weight: 1.58
Height: 0.88 Width: 6.14 Depth: 9.21
Language: English
Preface.- 1. Reflections on the Future of Instructional Design Research.- Part I. A Global Conversation about Competencies and Challenges for 21st Century.- 2. Competencies Challenges, and Changes: A U.S. Perspective on Preparing 21st Century Teachers and Leaders.- 3. Initiation and Implementation: Changes to Teacher Education in Ireland.- 4. Digital Learnings and Digital Teachers: Challenges, Changes and Competencies.- 5. Pre-service Teachers' Perceptions of School Development.- Part II. Changing Learning and Instructional Paradigms.- 6. School Analytics: A Framework for Supporting School Complexity Leadership.- 7. Improving Content Area Reading Comprehension with 4-6th Grade Spanish ELLs Using Web-based Structure Strategy Instruction.- 8. Teachers' Readiness, Understanding and Workload in Implementing School Based Assessment.- 9. Digital Storytelling: Emotions in Higher Education.- Part III. Assessments and Analytics for Teachers and Decision Makers.- 10. Addressing Standardized Testing Through a Novel Assessment Model.- 11. An EVS Clicker-based Assessment for Radical Transparency in Marking Criteria.- 12. Assessing the Level of Collaborative Writing in a Wiki-based Environment: A Case Study in Teacher Education.- 13. Student-centered Analytics for Postsecondary Education.- 14. Computational Thinking: Toward a Unifying Definition.- Part IV. Changing Tools and Learning Environments.- 15. Designing the Flipped Classroom in Higher Education.- 16. Design4Practice: Scenario for Improving Management Education.- 17. Informal Learning for Possible Science Selves.- 18. Project 'Flappy Crab': An Edugame for Music Learning.- 19. Educational App Creation for the Cathedral in Freiburg.- 20. An Approach to Designing and Implementing Intelligent Tutors in Immersive Virtual Environments.- 21. A Synthesizing Look Forward in Teaching, Learning and Educational Leadership in the Digital Age.- Index.

1 different editions

Also available

Also in

General Education