• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Computer Graphics Through Opengl(r): From Theory to Experiments

Computer Graphics Through Opengl(r): From Theory to Experiments

Paperback

General MathematicsProgramming

Currently unavailable to order

ISBN10: 1032262699
ISBN13: 9781032262697
Publisher: CRC Press
Published: Jul 19 2026
Pages: 676
Weight: 0.99
Language: English

COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGL

From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL(R) From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

Also from

Guha, Sumanta

Also in

Programming