Building Your Own Roguelike: A Practical Guide
Paperback
Currently unavailable to order
Please enter your email and a message will be sent to you when this product becomes available on our website.
ISBN13: 9781066649419
Publisher: David Silva
Pages: 178
Weight: 0.94
Height: 0.48 Width: 7.00 Depth: 10.00
Language: English
Building Your Own Roguelike: A Practical Guide takes you on an authentic journey from your first playable prototype to a complete, functional roguelike game. This is not a theoretical guide or a simplified tutorial. It is the real story of building Vanilla Roguelike over five years, complete with mistakes, breaking points, and architectural evolution.
The book starts where the project began: with maze generation. You will implement multiple algorithms, including Binary Tree, Aldous-Broder, Recursive Backtracker, and Recursive Division, to understand graph theory, spanning trees, and procedural generation. Each algorithm teaches different principles: some create long corridors, others produce boxy mazes.
The Architecture Problem: When Simple Stops WorkingEarly prototypes work fine when everything fits in one class. But as features multiply, the code becomes unmaintainable. This book takes you through the breaking point where the naive approach fails, helping you recognise the same problems in your own projects.
You will learn why Entity-Component-System (ECS) architecture solves these problems. ECS is not just a game development pattern. It is a fundamental approach to building scalable software. The book breaks down ECS into digestible pieces: entities as identifiers, components as data containers, and systems as behaviour processors.
Building Complete Game SystemsThe middle chapters guide you through implementing real game systems: input handling, movement with collision detection, turn-based combat, inventory management, monster AI, and event-driven architecture. Each system is built iteratively. You start with the simplest version that works, then add complexity as needed.
Real-World Lessons from Real MistakesWhat sets this book apart is its honesty about the development process. You will learn about the breaking point where the original architecture could not support new features, the refactoring that saved the project, and the architectural decisions that enabled growth.
Why Build from Scratch?Using a game engine teaches you the engine. Building from scratch teaches you the fundamentals. This book focuses on understanding how games work at their core: how algorithms generate content, how architecture enables features, and how systems communicate. The code examples use Ruby, but the concepts are language-agnostic.
Who This Book Is ForIntermediate to advanced programmers who want to understand game development, algorithms, and architecture through hands-on practice. Computer science students will find practical applications for graph theory, data structures, and design patterns. Game developers will gain deep understanding of ECS architecture and procedural generation.
Five parts. Twenty-two chapters. From your first prototype to a complete roguelike with procedural generation, combat, inventory, AI, and event-driven architecture.
Also from
Silva, David
Modular Rails: A practical guide to building maintainable Ruby on Rails applications using Rails Engines
Silva, David
Paperback
Also in
Programming
Interactive Theorem Proving and Program Development: Coq'art: The Calculus of Inductive Constructions
Castéran, Pierre
Bertot, Yves
Hardcover
Seven Databases in Seven Weeks: A Guide to Modern Databases and the Nosql Movement
Wilson, Jim
Perkins, Luc
Redmond, Eric
Paperback
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Collector's Edition
Piggyback
Hardcover
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming
Matthes, Eric
Paperback
Crisis Engineering: Time-Tested Tools for Turning Chaos Into Clarity
Nitze, Marina
Weaver, Matthew
Dickerson, Mikey
Paperback
Accelerate: The Science of Lean Software and DevOps: Building and Scaling High Performing Technology Organizations
Kim, Gene
Forsgren Phd, Nicole
Humble, Jez
Paperback
Vibe Coding: Building Production-Grade Software with Genai, Chat, Agents, and Beyond
Yegge, Steve
Kim, Gene
Paperback
Embedded Systems with ARM Cortex-M Microcontrollers in Assembly Language and C: Fourth Edition
Zhu, Yifeng
Paperback
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Standard Edition
Piggyback
Paperback
Fundamentals of Software Architecture: A Modern Engineering Approach
Richards, Mark
Ford, Neal
Paperback
I Have an App Idea: The Essential Guide to Building an App Without Tech Skills
Spann, Amanda
Paperback
AI Projects with Raspberry Pi: High-Performance Artificial Intelligence for Robotics, Security, Home Automation, and Vision
Hattersley, Lucy
Jepson, Brian
Paperback
The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change
Fournier, Camille
Paperback
Make: Electronics: Learning by Discovery: A Hands-On Primer for the New Electronics Enthusiast
Platt, Charles
Paperback
The Devops Handbook, 2nd Edition: How to Create World-Class Agility, Reliability, & Security in Technology Organizations
Kim, Gene
Humble, Jez
Debois, Patrick
Paperback
Building Applications with AI Agents: Designing and Implementing Multiagent Systems
Albada, Michael
Paperback
The Developer's Guide to AI: A Field Guide for the Working Developer
Orshalick, Jacob
Reghunadh, Jerry M.
Thompson, Danny
Paperback
Cracking the Coding Interview: 189 Programming Questions and Solutions
McDowell, Gayle Laakmann
Paperback
The New AI Cold War: Liberty vs. Tyranny in the Age of Machine Empires
Maginnis, Ltc Robert L.
Paperback
Learning Web Design: A Beginner's Guide to Html, Css, Javascript, and Web Images
Robbins, Jennifer
Paperback
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
Reilly, Tanya
Paperback
Software Architecture: The Hard Parts: Modern Trade-Off Analyses for Distributed Architectures
Richards, Mark
Sadalage, Pramod
Ford, Neal
Paperback
SQL QuickStart Guide: The Simplified Beginner's Guide to Managing, Analyzing, and Manipulating Data With SQL
Shields, Walter
Hardcover
Linux Basics for Hackers, 2nd Edition: Getting Started with Networking, Scripting, and Security in Kali
Occupytheweb
Paperback
The Official Raspberry Pi Handbook 2026: Astounding Projects with Raspberry Pi Computers
Makers of Raspberry Pi Official Magazine, The
Paperback
The Pragmatic Programmer: Your Journey to Mastery, 20th Anniversary Edition
Thomas, David
Hunt, Andrew
Hardcover
Generative AI Design Patterns: Solutions to Common Challenges When Building Genai Agents and Applications
Lakshmanan, Valliappa
Hapke, Hannes
Paperback
Forecasting: Principles and Practice, the Pythonic Way
Athanasopoulos, George
Hyndman, Rob J.
Paperback
Observability Engineering: Achieving Production Excellence
Miranda, George
Majors, Charity
Fong-Jones, Liz
Paperback
Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software
Robson, Elisabeth
Freeman, Eric
Paperback
Frictionless: 7 Steps to Remove Barriers, Unlock Value, and Outpace Your Competition in the AI Era
Forsgren, Nicole
Noda, Abi
Paperback
The Return on AI: From Promise to Profit in the Age of Intelligent Business
Mittal, Ashwin
Sawhney, Mohanbir
Paperback
Arduino Programming for Beginners: A Comprehensive Beginner's Guide to Learn the Realms of Arduino Programming from A-Z
Protosmith, Ada
Paperback
Building AI-Powered Products: The Essential Guide to AI and Genai Product Management
Nika, Marily
Paperback
Grokking Algorithms, Second Edition: An Illustrated Guide for Programmers and Other Curious People
Bhargava, Aditya Y.
Paperback
Concrete Mathematics: A Foundation for Computer Science
Graham, Ronald
Patashnik, Oren
Knuth, Donald
Hardcover
Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems
Agans, David J.
Paperback
Learning Generative AI Tools for Excel: Speed Up Your Everyday Tasks with Microsoft Excel, Copilot, Chatgpt, and Beyond
Duca, Angelica Lo
Paperback
Learning Domain-Driven Design: Aligning Software Architecture and Business Strategy
Khononov, Vlad
Paperback
Computer Science from Scratch: Building Interpreters, Art, Emulators and ML in Python
Kopec, David
Paperback
The Software Architect Elevator: Redefining the Architect's Role in the Digital Enterprise
Hohpe, Gregor
Paperback
Python Programming for Young Coders: A Hands-On, Project-Based Introduction to Coding for Beginners, Kids, and Teens
Pandey, Anand
Paperback
Learning Php, MySQL & JavaScript: A Step-By-Step Guide to Creating Dynamic Websites
Nixon, Robin
Paperback
Software Engineering at Google: Lessons Learned from Programming Over Time
Winters, Titus
Manshreck, Tom
Wright, Hyrum
Paperback
Living a Jewish Life, Revised and Updated: Jewish Traditions, Customs, and Values for Today's Families
Diamant, Anita
Cooper, Howard
Paperback
Pro C# 10 with .Net 6: Foundational Principles and Practices in Programming
Japikse, Phil
Troelsen, Andrew
Paperback
Prompt Engineering for Llms: The Art and Science of Building Large Language Model-Based Applications
Berryman, John
Ziegler, Albert
Paperback
Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
Greever, Tom
Paperback
Adobe Photoshop, 2nd Edition: A Complete Course and Compendium of Features
Laskevitch, Stephen
Paperback
Kubernetes in Action, Second Edition: Deploying and Managing Containers and Cloud-Native Applications
Conner, Kevin
Luksa, Marko
Paperback
Spies, Lies, and Algorithms: The History and Future of American Intelligence
Zegart, Amy B.
Paperback
Site Reliability Engineering: How Google Runs Production Systems
Murphy, Niall Richard
Jones, Chris
Beyer, Betsy
Paperback
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It
Monteiro, Mike
Paperback
Electronic Music and Sound Design - Theory and Practice with Max 9 - Volume 1 (Fifth Edition)
Cipriani, Alessandro
Maurizio, Giri
Paperback
Designing AI Interfaces: Design Principles for Creative and Autonomous AI
Macfadyen, Louise
Paperback
