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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Beginning Game AI with Unity: Programming Artificial Intelligence with C#

Beginning Game AI with Unity: Programming Artificial Intelligence with C#

Paperback

General ComputersProgramming

Publisher Price: $54.99

ISBN10: 1484263545
ISBN13: 9781484263549
Publisher: Apress
Published: Dec 6 2020
Pages: 143
Weight: 0.51
Height: 0.34 Width: 6.14 Depth: 9.21
Language: English
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

What You Will Learn

  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

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