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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Agile Game Development: Build, Play, Repeat

Agile Game Development: Build, Play, Repeat

Paperback

Series: Addison-Wesley Signature Series (Cohn)

Programming

ISBN10: 0136527817
ISBN13: 9780136527817
Publisher: Addison Wesley Pub Co Inc
Published: Jul 9 2020
Pages: 576
Weight: 2.05
Height: 1.10 Width: 6.90 Depth: 9.10
Language: English
The definitive guide to more effective and personally fulfilling game development with Agile Methods--now revamped to reflect ten more years of experience and improvements

Game development is in crisis--facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development.

Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.

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