The Wireless Boys of Cobb Point
Paperback
Series: The Young Inventors Club
General Juvenile FictionHistory
Publisher: Clara M Everhart
Published: Jul 18 2026
Pages: 156
Weight: 0.35
Height: 0.36 Width: 5.00 Depth: 8.00
Language: English
New England, 1907. Storm season. Sabotage on the coast.
The Wireless Boys of Cobb Point is an electric-age adventure novel for readers who love invention, mystery, wireless telegraphy, dynamos, and the crackling thrill of the spark-gap. When fifteen-year-old Nate Corliss and his ragtag workshop crew (a lighthouse keeper's daughter, a runaway telegraph apprentice, and a half-blind ex-navy electrician) start wiring up push-buttons, induction coils, and a home-built battery for a harbor burglar-alarm, they stumble onto something bigger: a coded message crackling out of the dark, a wrecking gang using a fake lighthouse signal to lure ships onto the rocks, and a race against a coming nor'easter to build a wireless telegraph strong enough to call for help before the next ship goes down.
Part mystery, part survival adventure, part hands-on invention story, this novel is packed with the real mechanics of early electricity: batteries and cells, magnets and induction coils, annunciators and burglar-alarms, current-detectors and galvanometers, electrical resistance, the telephone, line and wireless telegraphy, dynamos and motors, electro-plating, frictional electricity (Wimshurst machines, Leyden jars), and the birth of electric light, heat, power, and traction. Readers get Edison-era history, Morse code, coastal shipwreck lore, lighthouse keeping, smuggling, sabotage, and a coming-of-age friendship story, all wired together into one continuous circuit of danger and discovery.
Fans of: electricity adventure novel, wireless telegraphy fiction, 1900s historical adventure, boy inventors, Edison era, Morse code mystery, lighthouse thriller, shipwreck sabotage, dynamo and motor, electro-plating, induction coil, battery and cells, coastal New England, storm survival, coming-of-age STEM adventure, steampunk-adjacent historical fiction, young adult invention story, telegraph code thriller, electric age mystery, DIY science adventure.
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