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Video Games, Crime, and Control: Getting Played

Video Games, Crime, and Control: Getting Played

Paperback

Series: Routledge Studies in Crime, Culture and Media

Games & Activities GeneralCriminologyGeneral Sociology

ISBN10: 103238803X
ISBN13: 9781032388038
Publisher: Routledge
Published: Sep 9 2024
Pages: 190
Weight: 0.61
Height: 0.30 Width: 6.00 Depth: 9.20
Language: English

Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.

Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest.

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Grubb, Jonathan A.

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Games & Activities General