Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games
Paperback
ISBN13: 9781801071550
Publisher: Packt Pub
Published: Dec 31 2021
Pages: 460
Weight: 1.73
Height: 0.93 Width: 7.50 Depth: 9.25
Language: English
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators
Key Features:
- Discover how you can enhance your games with Blender
- Learn how to implement Blender in real-world scenarios
- Create new or modify existing assets in Blender and import them into your Unity game
Book Description:
Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.
This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.
By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
What You Will Learn:
- Transform your imagination into 3D scenery, props, and characters using Blender
- Get to grips with UV unwrapping and texture models in Blender
- Understand how to rig and animate models in Blender
- Animate and script models in Unity for top-down, FPS, and other types of games
- Find out how you can roundtrip custom assets from Blender to Unity and back
- Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in Unity
Who this book is for:
This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.
Table of Contents
- Melding Unity and Blender
- Gathering Our Resources
- Entering the Blender Zone for the First Time
- Asset Assimilation: Returning to Unity
- On the Level: Making Modular Scenery
- Living It Up: Adding Fun with Animation
- Prep Work: Materials, Grids, and Snapping
- Laying Out the Level
- Secret Weapon #1: Deploying ProBuilder
- Secret Weapon #2: Animating with Timeline
- We Could Be Heroes: Blender Character Modeling
- It Was Rigged!: Character Rigging
- Animation and Movement In-Game
- Endgame: Adding Spit and Polish
Also in
Programming
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Collector's Edition
Piggyback
Hardcover
Accelerate: The Science of Lean Software and DevOps: Building and Scaling High Performing Technology Organizations
Humble, Jez
Kim, Gene
Forsgren Phd, Nicole
Paperback
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming
Matthes, Eric
Paperback
The Pragmatic Programmer: Your Journey to Mastery, 20th Anniversary Edition
Hunt, Andrew
Thomas, David
Hardcover
Cracking the Coding Interview: 189 Programming Questions and Solutions
McDowell, Gayle Laakmann
Paperback
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Standard Edition
Piggyback
Paperback
Vibe Coding: Building Production-Grade Software with Genai, Chat, Agents, and Beyond
Yegge, Steve
Kim, Gene
Paperback
Embedded Systems with ARM Cortex-M Microcontrollers in Assembly Language and C: Fourth Edition
Zhu, Yifeng
Paperback
Learning Web Design: A Beginner's Guide to Html, Css, Javascript, and Web Images
Robbins, Jennifer
Paperback
The Devops Handbook, 2nd Edition: How to Create World-Class Agility, Reliability, & Security in Technology Organizations
Kim, Gene
Humble, Jez
Debois, Patrick
Paperback
The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change
Fournier, Camille
Paperback
Building Applications with AI Agents: Designing and Implementing Multiagent Systems
Albada, Michael
Paperback
Make: Electronics: Learning by Discovery: A Hands-On Primer for the New Electronics Enthusiast
Platt, Charles
Paperback
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
Reilly, Tanya
Paperback
Fundamentals of Software Architecture: A Modern Engineering Approach
Ford, Neal
Richards, Mark
Paperback
Linux Basics for Hackers, 2nd Edition: Getting Started with Networking, Scripting, and Security in Kali
Occupytheweb
Paperback
Building AI-Powered Products: The Essential Guide to AI and Genai Product Management
Nika, Marily
Paperback
Software Architecture: The Hard Parts: Modern Trade-Off Analyses for Distributed Architectures
Richards, Mark
Sadalage, Pramod
Ford, Neal
Paperback
Prompt Engineering for Llms: The Art and Science of Building Large Language Model-Based Applications
Berryman, John
Ziegler, Albert
Paperback
Architecture for Flow: Adaptive Systems with Domain-Driven Design, Wardley Mapping, and Team Topologies
Kaiser, Susanne
Paperback
This Is Service Design Doing: Applying Service Design Thinking in the Real World
Stickdorn, Marc
Lawrence, Adam
Hormess, Markus Edgar
Paperback
Learning Php, MySQL & JavaScript: A Step-By-Step Guide to Creating Dynamic Websites
Nixon, Robin
Paperback
Arduino Programming for Beginners: A Comprehensive Beginner's Guide to Learn the Realms of Arduino Programming from A-Z
Protosmith, Ada
Paperback
Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software
Robson, Elisabeth
Freeman, Eric
Paperback
The Official Raspberry Pi Handbook 2026: Astounding Projects with Raspberry Pi Computers
Makers of Raspberry Pi Official Magazine, The
Paperback
SQL QuickStart Guide: The Simplified Beginner's Guide to Managing, Analyzing, and Manipulating Data With SQL
Shields, Walter
Hardcover
Agile Project Management for Dummies
Kynaston, Dean J.
Layton, Mark C.
Ostermiller, Steven J.
Paperback
Get Started with Micropython on Raspberry Pi Pico: The Official Raspberry Pi Pico Guide
Everard, Ben
Halfacree, Gareth
Paperback
Frictionless: 7 Steps to Remove Barriers, Unlock Value, and Outpace Your Competition in the AI Era
Noda, Abi
Forsgren, Nicole
Paperback
Arduino Programming for Beginners: Simple and Effective Methods to Learn Arduino Programming Efficiently
Protosmith, Ada
Paperback
Concrete Mathematics: A Foundation for Computer Science
Patashnik, Oren
Knuth, Donald
Graham, Ronald
Hardcover
Pro C# 10 with .Net 6: Foundational Principles and Practices in Programming
Japikse, Phil
Troelsen, Andrew
Paperback
Python Programming for Young Coders: A Hands-On, Project-Based Introduction to Coding for Beginners, Kids, and Teens
Pandey, Anand
Paperback
Computer Science from Scratch: Building Interpreters, Art, Emulators and ML in Python
Kopec, David
Paperback
Learning Domain-Driven Design: Aligning Software Architecture and Business Strategy
Khononov, Vlad
Paperback
The Official Raspberry Pi Handbook 2025: Projects, Tutorials, Interviews, and Reviews from the Magpi Magazine
Makers of the Magpi Magazine, The
Paperback
How to Measure Anything in Project Management
Hubbard, Douglas W.
Bang Leed, Andreas
Budzier, Alexander
Hardcover
High Performance Python: Practical Performant Programming for Humans
Gorelick, Micha
Ozsvald, Ian
Paperback
Living a Jewish Life, Revised and Updated: Jewish Traditions, Customs, and Values for Today's Families
Cooper, Howard
Diamant, Anita
Paperback
The Software Architect Elevator: Redefining the Architect's Role in the Digital Enterprise
Hohpe, Gregor
Paperback
Coding Roblox Games Made Easy - Second edition: Create, Publish, and Monetize your games on Roblox
Brumbaugh, Zander
Paperback
Site Reliability Engineering: How Google Runs Production Systems
Murphy, Niall Richard
Jones, Chris
Beyer, Betsy
Paperback
Cloud Application Architecture Patterns: Designing, Building, and Modernizing for the Cloud
Woolf, Bobby
Yoder, Joseph
Brown, Kyle
Paperback
Serious Cryptography, 2nd Edition: A Practical Introduction to Modern Encryption
Aumasson, Jean-Philippe
Paperback
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It
Monteiro, Mike
Paperback
Spies, Lies, and Algorithms: The History and Future of American Intelligence
Zegart, Amy B.
Paperback
Electronic Music and Sound Design - Theory and Practice with Max 8 - volume 3
Cipriani, Alessandro
Giri, Maurizio
Paperback
ARM Assembly Language Programming with Raspberry Pi using GCC
Mazidi, Muhammad Ali
Naimi, Sarmad
Yaghini, Azalia
Paperback
Modern Concurrency in Java: Virtual Threads, Structured Concurrency, and Beyond
Rahman, A. N. M. Bazlur
Paperback
Data Engineering Design Patterns: Recipes for Solving the Most Common Data Engineering Problems
Konieczny, Bartosz
Paperback
Head First JavaScript Programming: A Learner's Guide to Modern JavaScript
Freeman, Eric
Robson, Elisabeth
Paperback
