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My Avatar, My Self: Identity in Video Role-Playing Games

My Avatar, My Self: Identity in Video Role-Playing Games

Paperback

Sports GeneralGeneral Computers

ISBN10: 0786441097
ISBN13: 9780786441099
Publisher: McFarland & Company
Published: May 21 2009
Pages: 207
Weight: 0.64
Height: 0.52 Width: 6.20 Depth: 9.04
Language: English

With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

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