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612-822-4611
Into the Real

Into the Real

Hardcover

Series: Transdimensional Hunter

Science Fiction

Currently unavailable to order

ISBN10: 1982126000
ISBN13: 9781982126001
Publisher: Baen
Published: Apr 5 2022
Pages: 448
Weight: 1.35
Height: 1.50 Width: 6.38 Depth: 8.98
Language: English
NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender's Game meets Mean Girls meets Pokémon Go.

Lynn Raven may be the boss-master of WarMonger 2050 with her online persona of Larry the Snake, but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: going outside and dealing with . . . well, people.

As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe game AI?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she's always wanted?

What do you do when a game and real life merge?

Praise for Into the Real:

The disturbing realism is balanced by dangerous monsters, clever tactics, explosive action, and a compelling twist at the end . . . immersive, highly technical near-future sf; perfect for dedicated gamers or for fans of Ernest Cline's Ready Player One. --Library Journal

I found myself enjoying the story and Raven's relationship with the AI that's her guide in the game, and I was invested throughout. It wasn't so much a coming-of-age story as a growing into and appreciating one's own skin . . . I'm really looking forward to how things will play out from here. --The Magazine of Fantasy & Science Fiction

Ringo and Sherrer have created a modern day Ender's Game using the technology of Pokémon Go . . . The characters are vivid and interesting, and the action is strong enough to carry you along. --Upstream Reviews

The futuristic world of the gamers and the game itself will interest sf readers. . . . YA: Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures. --Booklist

Praise for John Ringo:

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