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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Gameplay Mode: War, Simulation, and Technoculture

Gameplay Mode: War, Simulation, and Technoculture

Paperback

Series: Electronic Mediations

Games & Activities GeneralRole Playing GamesGeneral Sociology

ISBN10: 0816653356
ISBN13: 9780816653355
Publisher: Univ Of Minnesota Pr
Published: Nov 9 2011
Pages: 248
Weight: 0.52
Height: 0.70 Width: 5.50 Depth: 8.30
Language: English

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of simulation as both a technological achievement and a sociopolitical tool.

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